# Solving Kinematics Problems After that, it all depends on the number of questions you attempt.

After that, it all depends on the number of questions you attempt.

So if this cop accelerates for 10 seconds, he'll need to gain 8 mi/hr of speed per second to catch us.

We can check this by plugging a back into the original equation, making it: 80 = 0 8 * 10 80 = 80 Yep, that checks out.

First develop a good and strong knowledge of Calculus and then move to other questions.

Understand the basic phenomenas of Distance, Velocity, Speed and Acceleration and Get a good grasp of their formulas.

As Newton says, 'a body at rest, should stay at rest.' Alright, so kinematics is the study of motion through equations. There are actually four standard kinematics equations that are generally used to resolve questions of motion.

These are them: d = vi * t ½ * a * t^2 vf^2 = vi^2 2 * a * d vf = vi a * t d = '(vf vi) / 2) * t So what are we looking at?

To solve these equations, you need three known variables and one unknown variable.

That's the first step to solving a kinematics problem: identifying your known and unknown variables.

One of those ways is kinematics, the study of motion through equations.

There are four standard kinematics equations generally used to resolve questions of motion.